DCG Basics
I’m writing this article to outline how DCG is setup, how the system works and how it can be used to create a really interesting online campaign for two online squadrons. DCG is in a lot of ways very similar to SEOW in that every unit is tracked. Front lines also move depending on the success or failure of each night’s missions. A tank or gun destroyed in a mission tonight won’t appear in the next mission generated. Unlike SEOW commanders don’t have to micro manage every detail of the ground and air war.
A word of warning many of the stock DCG campaigns are very basic and well... dead boring. User made DCG campaigns are usually excellent.
Any basic DCG campaign is made up of three basic types file. These are used to setup an online campaign. There are others but these are more useful for setting up offline campaigns.
1) The mission file (.mis). This is where all your airfield detailing and setup is done, town defensive lines, flak traps, supply dumps etc are setup. Most of the items in this file are stationary objects (AAA guns, AT Guns etc) or objects (Buildings). This file also contains moving tank and vehicle units, trains, ships and aircraft flights. These only have two way points for each unit or flight. DCG looks at these units and puts them into the missions it generates depending on the unit’s availability.
2) Route files (road network files .rds, rail network files .rls, and sea network files .srd.). These files dictate how tanks, vehicles, ships and trains move around the mission map. Tanks and vehicles move from their own supply zone toward the enemy supply zone. Networks can be simple and go from location to location across the map in a linear fashion or be complex and branch out from your friendly supply location then join back together as they approach the enemy supply location.
3) The Ngen data (.dat) file. This is found in your Il2 Ngen folder. This sets up the squadrons to be available in the campaign generation screen in Il2. It allows the person generating the mission to force a squadron to be generated, not be generated or be randomly generated.



